Thoughts & Ramblings about Role Playing Games - Pencil, Paper, Dice & Imagination Required !

Sunday, March 7, 2010

Tunnels Trolls 5.5 Boxed

I recently received this in the mail. It was sold as a Summer Special at less than retail and represents amazingly fine value for money ! As an old Delver from the 80s, I have a keen soft spot for T&T. It has that old school feel of dungeon delving and pizza munching and appeals to the dice roller resident in all of us.
The box comes shrinkwrapped and contents include the 5.5 edition rule book (essentially the 5th edition but with an added chapter of Ken St Andre's House Rules; my particular fave being Spite Damage), the original (yes 1981, folks) 'Catacombs of the Bear Cult' by Jim 'Bear' Peters, 'Isle of Darksmoke' (GM module from early 80s by Larry Ditillio), 'When the Cat's Away' 3 part module, 'Castle Ward' adventure and a Mint copy of the 1986 Corgi edition of 'City of Terrors' solitaire adventure. There are also 3 Skull Dice in the Box to round it off as well as some very rough looking character cards straight out of the 70s (it seemed!).
Overall, I am suitably impressed. I have a nice new box sitting on my gaming shelf and for less than $50 US, I have a complete game which thoroughly appeals to my sense of gaming nostalgia !
I played a lot of T&T in the mid 80s and it was the first game where I felt the freedom to be able to make things up on the fly and actually focus on storyline rather than remembering heavy rules. I still think that it lends itself quite well to a narrativist gaming approach.

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